Welcome back to the Dutton ranch, folks. It's a sunny, brisk morning, and John, Rip and Jamie are horse shopping. A horse salesman named Travis is trying to get them to buy a $5 million dollar stud horse with a real impressive pedigree. Even at that price, Dutton is told that he will make his money back in three years, but just in case they show him some cheaper horses, like one that's a measly $200,000. Rip says he likes the \"$5 million b*stard, but it ain't my money.\" Jamie tells his father they simply can't afford the fancy one, and Dutton responds in a very Dutton way: by growling \"don't tell me what I can and cannot do.\"
How far away is Dutton's ranch from Broken Rock Tribal Justice Complex, by the way However large Dutton's spread is, part of it abuts the reservation because some of his cattle were able to meander onto Broken Rock land. So did Jamie just take a five-minute helicopter ride
Grandpa Willy: Money changes you. Even my boy. One day he just forgot where he came from. Jordan: But you're accepting his money.Olivia; Jordan!Grandpa Willy: That's okay. He's right. I raised Billy, pushed him real hard, to be the best football player he could be. He won't admit it, but he made it into the NFL because of me. So, if he wants to send me a \"thank you\" check once a month, I'm cashing it. Doesn't change the fact my boy left home and never came back.
I realized tonight that you've been there for me in ways that very few people have ever been. And I don't want to lose you, Patience. I just found you. I don't want to hide that anymore. Do you think you could help me with that
It feels like the actors really got a chance to play here -- I'm not convinced the whole \"Long Island\" bit wasn't improvised. Perhaps this is just a testament to how well these two old buddy comedians work together, riffing ridiculous one-liners and coming up with a song to boot!
Charles's fixation on Mabel's goodness starts to get uncomfortable by the time he and Oliver finally confront her. Something about his attitude towards her -- his feeling of entitlement to her personal secrets -- just doesn't sit right. Ever Oliver is embarrassed, and that's saying something.
Vaughan: Just because things aren't what they seem doesn't mean she's a bad person. Maybe she just doesn't trust y'all yet.Lucian: Or she's mistletoe, which is actually a toxic parasite. The very plant that encourages us to kiss at holiday time can actually kill the tree it hangs on. Little do you know, all that romance is happening under a tree assassin.
I still think Oscar is hiding something, despite his charming demeanor and repartee with Mabel. He's already been caught in a lie, and he likely has some information about Tim -- and Zoe -- that he's not divulging just yet.
Mary Littlejohn Mary Littlejohn is a staff writer and critic for TV Fanatic. She loves television, cinema, and theatre (especially musicals!), particularly when it champions inclusivity, diversity, and social justice. Follow her on Twitter.
Nick: Not today, Steve. So, when we're talking about bugs, what we mean are coding or development errors in games. Pretty much all video games, as we know they're software, and they pretty much all come from lines of code, and as we all know software does not always work the way you expect it to, and sometimes things go wrong. And so, when we are talking about bugs and glitches, were talking about the whole spectrum, from games completely not working when they just crash or fail to run, all the way down to the game pretty much works, but certain expects of it behave in unexpected ways. So, of course, when we think about bugs, the first thing we think about is games not working, these are bad bugs.
Steve: Bad bugs, right. Bad bugs are, I just played five hours going through this cave, trying to find the boss, beat the boss, except somehow when I'm getting my reward, it's not there, items disappear, or when I go to return, turn in a quest to get whatever XP, I can't for some reason.
Steve: Those are bad bugs, and often you have to go back and you lose substantial progress as a result, and this is what can often times generate bad press. When you've got, especially in this day and age, people banding together on Reddit, or whatever community that exists for a game or forum, and they can just, you know, lay out all of their frustrations and vent, and you often times will have bad press as a result.
Nick: So, the reviews for the game, when they started pouring in after the game came out, they said it was just littered with all sorts of bugs, from game stopping ones to just some entertaining ones, and we won't go through all of them here but there are a lot of funny videos online that catalog these bugs. It's pretty entertaining.
Nick: Apparently. So in an otherwise masterpiece of a game, the wacky behavior of this horse became a meme online and it was really funny. It got so big, that even the developers of the game were in on it. A couple years ago, they released an April Fools video, after the game came out, where they were saying that during development, people actually complained, because the horse coding was too good. It was too realistic, and people were getting like motion sickness and whatever. So, in this video they claimed that they instituted a Bug Creation Department at the developer and they went back and inserted all the funny behaviors of the horse. So, they really owned it. I thought that was a really good move. It was funny, and the video is still online, you should absolutely check it out.
Steve: It's kind of leaked into pop culture and exists in other places, but it's that classic up, up, down, down, left, right, left, right, B, A, and then all of a sudden it opens up a new mode, where it just enhances your gamer experience.
Steve: Yeah, so that's the really cool bugs. Now you can find it in lots of different places. But this is to be distinguished from what immediately came to mind when I was thinking about this stuff, is the Game Genie, right for Nintendo or Genesis. It's actually a hardware piece that just jam into your game console, right, and then you stick your cartridge on top of that.
Steve: Well, you know, I did have one but I wouldn't considerate it cheating. So what happened was the Game Genie, somehow when you put in the right codes, it would manipulate the memory, somehow find where the memory was stored for extra lives, for instance, and where the default was 3 on this particular game, you could change it 99. That's not cheating, Nick. It's just changing the settings on the game.
Nick: Right, so one that, you know, I always think of is, I used to play World of Warcraft when it first came out, and it was a Massively Multiplayer Online game, and there are all these areas of the world that you can't really get to because the developers are still working on them, they're not accessible. But some people actually learned how to glitch, use a steep terrain glitch, to get into these unplayable areas, and I remember it was hilarious because they would come back to the forums and tell their friends about it, after scoping it out, and it was treated like they were these great explorers, like the Lewis and Clark, you know, the people would say \"What did you see in this land\" And, you know, they played along and it was really funny. That just always sticks out in my memory.
Nick: It's coming from a lot of online research. And that side effect ultimately became the primary purpose of these little blue pills that went on to sell millions, and millions, and millions around the world. And, so I like that as an example, because the exact same thing has happened with bugs in games. My favorite example is Tribes' skiing. So, skiing is a super fun movement mechanic, where you can take advantage of physics to zip around the map, like a professional skier. It actually comes from a physics glitch in an older game called Star Siege: Tribes, where players could slide across the ground by messing with jump and jetpack mechanics. And, that mechanic, they embraced it and they started, the developers started putting out new games with that mechanic as a core part of the game.
Nick: Not nearly. It became really popular, it ended up becoming the entire meta strategy for the game, and it attracted a bunch of players because few games at the time allowed this type of freedom of mobility that you could access by employing this exploit. And as a testament to the fun of the exploit, in the sequel, the developers removed the glitch, and they tried to put their own K-Style movement scheme in, and that game was much less popular. People complained it didn't work the same way. They wanted the bugs back.
Steve: Alright Nick, that was a very interesting conversation we just had about different types of bugs and games, and glitches. And now I'd like to shift gears here for a minute and go to the interview.
Jack: That's right, and at that time for 3D games it was all camera glitches, or camera bugs. So, I remember playing Tomb Raider, and being pretty frustrated about not being able get to what looked to be accessible, but weren't.
Jack: So the bottom-line risk for the publisher for games is a loss of interest in the game. Right So, let's just start out by saying, it's the business risk, which in a lot of ways drives the problems.
Steve: And I could think of a recent example of that where, I'm not saying that it happened there, but Fallout 76 is another example of just, you know, a game that was shipped and it had a lot of bugs in it, it met with a lot of frustration, and I understand, you know, there were lawsuits that stemmed from that.
Steve: So, I'm really struggling with where's the line for where something is just, you know, yeah I accept that this game, no program is perfect, no game is perfect. There are going to be errors in lines of code. But where is the line between, you know, I accept a buggy game or, you know, this is a problem, and it rises to the level of there may be some legal consequences for it 59ce067264